How much FPS optimization adds in Deadlock
See the gain for your hardware. How to get there yourself is in the guide below.
- Source: average across measurements on our clients' PCs over 7 years, not a guarantee
- Depends on: your hardware and how cluttered the system is, weaker PC means a bigger gain
- Network: we cut jitter and extra traffic; physical ping to the server depends on your ISP
- Exact numbers: after a free diagnostic of your PC
Quick: best Deadlock settings for 2026. Set shadows and volumetric fog to Low, MBOIT off, Reduce Flashing on, textures to Medium-High at native resolution, and turn on DLSS/FSR Quality when you are GPU-bound. Steam launch options:
-high -novid -nojoy +fps_max 0; set Shader Cache to Unlimited, disable VBS and enable XMP in the BIOS. On our rigs the optimization plus a Windows cleanup gives +46-58% FPS and +67-71% to 1% low (for example an i5-12400F + RTX 3060: 85 before, 130 after).
What the game is and why it lags
Deadlock is a Valve shooter built on Source 2 (the same engine as CS2 and Dota 2). As of 2026 the game is still in a closed, invite-only beta: Valve never opened free access, and the only way in is an invite from someone who already plays. Even so the player base is solid, and updates ship almost every week. Source 2 is reasonably well optimized on its own, but Deadlock is far heavier than CS2: bigger maps, more players, more effects.
The load here is mixed. During calm phases you are usually GPU-bound, but in a 6v6 team fight with a pile of abilities the CPU load spikes hard. So the bottleneck moves from scene to scene, and you have to optimize both.
Typical problems:
- Shader stutters on first launch or after an update. Source 2 compiles shaders on first use, and that creates stuttering
- Team fights with 12 players at once load the CPU
- MBOIT (a transparency technique) is marked WIP by Valve and can cause artifacts and frame drops
Graphics settings
What to lower
| Setting | Value | Why |
|---|---|---|
| Shadows | Low | The biggest FPS eater. Shadows do not help in team fights |
| Volumetric fog/lighting | Low | A heavy effect with no impact on gameplay |
| MBOIT | OFF | WIP from Valve, artifacts and unstable FPS |
| Reduce Flashing | ON | Reduces effect intensity in fights, less GPU load |
What to keep
- Textures: Medium-High. With 4+ GB of VRAM it has no impact on FPS
- Resolution: native. Deadlock looks worse at a lower resolution because of its small UI elements
- DLSS/FSR: Quality. If the GPU is the bottleneck, DLSS Quality gives +20-30% FPS with minimal loss of sharpness
How to tell what the bottleneck is
If the GPU is at 50% load and FPS is low, the problem is the CPU. Lowering the resolution or turning on DLSS will not help. In that case lower shadows, physics, and turn off MBOIT.
If the GPU is at 95%+ load, turn on DLSS/FSR or lower the resolution.
DX11 vs Vulkan
DX11 is more stable on most configurations. Vulkan can give +5-10% FPS on some systems but causes crashes on others. Try both and keep whichever runs more stable.
Launch options
Steam -> Deadlock -> Properties -> Launch Options:
-high -novid -nojoy +fps_max 0
The same options as for CS2/Dota 2 (the Source 2 engine). -map is not needed, the map loads when you connect to a match.
Shader cache
The first launch after an update can stutter due to shader compilation. Fixes:
- NVIDIA Control Panel: Shader Cache Size -> “Unlimited”
- AMD: Shader Cache -> On (on by default)
- Just play one match, the stutters go away once compilation is done
NVIDIA settings
For Deadlock in the NVIDIA Control Panel:
| Setting | Value | Why |
|---|---|---|
| Low Latency Mode | ON | Not Ultra, Ultra can cause frame drops |
| Shader Cache Size | Unlimited | Source 2 compiles shaders on every update, a large cache removes stutters |
| Power management mode | Max performance | Prefer maximum performance, the GPU will not drop clocks |
| Threaded optimization | ON | Multiple CPU threads for rendering |
AMD Radeon settings
AMD Software: Adrenalin Edition, a profile for Deadlock.
| Setting | Value | Why |
|---|---|---|
| Radeon Anti-Lag | On | Reduces input lag at the driver level. Safe with VAC |
| Radeon Anti-Lag 2 | Off | There is no official integration in Deadlock yet, leave it alone |
| Radeon Chill | Off | Cuts FPS when you stand still, and in Deadlock you often stand and shoot |
| Radeon Boost | Off | Lowers resolution when you move the mouse |
| Shader Cache | On | On by default, leave it. Source 2 compiles a lot of shaders |
| Surface Format Optimization | On | Saves a little frame memory |
Vulkan on AMD in Deadlock is usually more stable than on NVIDIA, and sometimes gives a couple of extra percent. If you play on Radeon, try Vulkan first and only then fall back to DX11.
Windows optimization
This is the most underrated gain. In-game settings give around 10-15%, and a clean system plus BIOS add as much again or more, especially on 1% low.
| Setting | Where to find it | State | Gain |
|---|---|---|---|
| VBS / Memory integrity | Windows Security, Core isolation. Check with: msinfo32 | OFF | +5-15% FPS |
| XMP / EXPO in BIOS | Del/F2 at boot, enable Profile 1 | ON | +5-15% FPS, especially 1% low |
| "Ultimate Performance" power plan | PowerShell: powercfg -duplicatescheme e9a42b02-d5df-448d-aa00-03f14749eb61 | ON | +3-8% FPS |
| Game Mode | Settings, Gaming, Game Mode | ON | More stable 1% low |
| HAGS (hardware-accelerated GPU scheduling) | Settings, Display, Graphics | ON | For RTX 30+ / RX 6000+ |
| Discord / Steam overlays | Discord Overlay, Steam Overlay | OFF | Removes microstutters |
| Startup apps | Task Manager, Startup | Clean up | Frees up RAM and CPU |
VBS (core virtualization) is on by default in Windows 11 and eats 5-15% in games. Check the msinfo32 line “Virtualization-based security”: if it says “Running”, turn it off under Core isolation. Deadlock on Source 2 scales across cores well, so the fewer background processes stealing CPU time, the higher and smoother your FPS in team fights.
Benchmarks
| Configuration | FPS before | FPS after | 1% low before | 1% low after |
|---|---|---|---|---|
| i5-12400F + RTX 3060 | 85 | 130 | 50 | 85 |
| Ryzen 5 5600 + RTX 4060 | 100 | 155 | 60 | 100 |
| i7-13700K + RTX 4070 | 130 | 190 | 75 | 125 |
| Ryzen 5 3600 + GTX 1660 Super | 60 | 95 | 35 | 60 |
Before is the default settings on DX11, after is the optimized settings plus a clean Windows, no overclocking. The measurements were taken on our test benches: the same card and scene before and after, 10 minutes each. The numbers depend on the specific game build and server load, so treat them as a reference, not a guarantee of exactly the same frames.
Deadlock is still in closed beta, and performance shifts from patch to patch. If you played a couple of months ago and the FPS was bad, just update the game: Valve regularly fix what used to lag.
What you can do yourself and what is better left to us
Everything in this guide can be done in an evening: graphics settings, launch options, the NVIDIA or AMD driver, a basic Windows cleanup. That usually gives +20-35% FPS.
After that comes the part where it is easy to mess up. Tuning RAM timings raises 1% low, but bad timings hit you with a BSOD after 20 minutes of play. Fine BIOS tuning for a specific board requires knowing which values are safe. A custom Windows without the right drivers leaves you with no network or sound. If you do not want to get into this, we do it for you.
Our packages
- Classic 11 ($25): a clean Windows 11 + drivers + BIOS tuning, +20-30% FPS
- CustomX ($30): a custom Windows with the bloat stripped out, another +15% on top of Classic 11
- GamePro ($60): everything above plus full CPU/GPU/RAM overclocking and stress tests
- Separately: DDR4 overclocking, DDR5, CPU, GPU
Deadlock uses VAC, like CS2, so Classic 11 and GamePro are fully compatible. CustomX works too, but if you also play CS2 on FACEIT, stay on Classic 11: FACEIT will not launch on a custom build. For Source 2, CPU and RAM overclocking pay off the most, because in team fights everything is CPU-bound.
Questions
Stutters in the first match after an update
Shader compilation. Play one match and the stutters go away. Set Shader Cache Size to Unlimited in your GPU settings.
DLSS or FSR?
If you have an RTX card, DLSS. The upscaling quality is noticeably better. On AMD cards FSR is the only option, set it to Quality.
The game is in beta, is it worth optimizing?
Yes, with one caveat: after major updates the settings may need adjusting. Windows and system optimization (power plan, background processes, drivers) works for every game and never goes to waste.
Vulkan or DX11 in Deadlock?
Try both. DX11 is more stable on most systems, Vulkan gives +5-10% on some configurations (especially AMD) but crashes on others. Keep whichever runs smoother.
Is it worth overclocking your hardware for Deadlock?
In team fights the game is CPU-bound, so overclocking the CPU and RAM gives the most noticeable effect on 1% low. Overclocking the GPU helps less. Start by enabling XMP in the BIOS, it is free and often solves half the problem.
Want us to do it for you?
We optimize your PC remotely. Pick a package that fits or message us and we will help you choose.